What we publish
Guides about the games on this site and about the mechanics they use. Every guide has to answer a question a player might actually have, and it has to answer it with something specific.
A guide that could be written without playing the games is not a guide we want. If a draft turns out to be a general essay about arcade games with our game names inserted, it does not get published.
We do not publish content whose purpose is to carry keywords, to fill a publishing schedule, or to occupy a search result we have nothing to say about.
How a guide is produced
It starts from a mechanic that exists in a game on this site. The behaviour is read out of the source code, so that the numbers quoted - point values, timing windows, spawn intervals, difficulty ranges - are the numbers the game actually uses.
The game is then played to confirm that the description matches the experience. A mechanic can be correctly described and still feel nothing like the description, and where that happens the guide says so.
The draft is then written, reviewed against the code a second time, and edited for whether it says anything a reader could not have guessed.
AI assistance, stated plainly
Guides on this site are drafted with the help of AI writing tools. Every published guide is then reviewed, corrected and fact-checked by a person before it goes live.
We state this because the alternative - implying that every sentence was typed by hand - would be untrue, and because a reader is entitled to know how what they are reading was made.
AI assistance does not change the standard applied. A drafted claim still has to be checked against the code, a drafted number still has to match the source, and a drafted guide that says nothing specific still gets rejected.
What we will not do
We do not invent statistics. If a figure appears on this site it either comes from our own code, or it is attributed, or it does not appear.
We do not publish fake reviews, fake testimonials, fake ratings or fake play counts. The site has no mechanism to collect any of them, and inventing them would be dishonest.
We do not claim awards, partnerships, certifications, media coverage or endorsements that do not exist.
We do not scrape or rewrite other people's articles, and we do not generate large quantities of low-value content to fill a schedule.
Rankings and recommendations
Where the site calls something an editor's pick or a recommended starting point, that is an editorial judgement and it is labelled as one. It is never paid for, and it never reflects a popularity measurement, because the site cannot make one.
The popular games page is explicit about this: it shows an editorial selection and, separately, your own most-played games counted in your own browser. Neither is presented as a global ranking.
Updates and corrections
Games change, and when a change makes a guide wrong the guide is updated. Each guide shows both its publication date and its last updated date, and those dates are real - nothing is re-dated to look fresh.
Corrections to factual errors are made as soon as we know about them. Where a correction changes the substance of a guide's advice, it is noted in the guide rather than quietly edited.
The fact-checking policy describes in more detail how claims are checked.
Publishing pace
The working target is up to two guides a day when there is genuinely that much worth writing, spaced roughly twelve hours apart, and considerably fewer when there is not.
Quality is the constraint rather than the schedule. A day with nothing worth publishing is a day with nothing published.