Random Fantasy Game
One game, chosen at random from the 30 in the library. The pick is made in your browser from the real catalogue, it will not send you to a game you are already playing, and it avoids repeating its own last few choices.
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Every game in the library is listed below, so you can still choose one yourself.
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Every game in the library
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Castle Defender
Nothing is chasing you. Everything is walking at the gate, and the gate cannot move.
Castle Jump Challenge
A climb with nothing in it that can attack you. The only way down is a jump you did not make.
Dragon Coin Rush
Five lanes, one gold lane, and a bonus for taking a whole coin run without leaving it.
Dragon Dash
One button, a dragon and a line of stone gates. Dead centre is worth five times the edge.
Dragon Rider
An endless cave tunnel where the middle is safe and pays almost nothing. The points are near the rock.
Dragon Treasure
The dragon cannot be killed. It can only be read - and the treasure is where it is looking.
Dungeon Tunnel
A fresh perfect maze every run. Three keys, one exit, and a lantern burning the whole time.
Enchanted Forest Run
A collection runner where the multiplier falls if you stop picking things up for 1.8 seconds.
Endless Wizard Run
Five realms on a loop, each with its own hazards, and a Focus spell that only runes can refill.
Fairy Flight
Turning rings of thorn with one gap each. Aim at where the gap is going to be, not where it is.
Fantasy Arcade Ultimate
Five realms, five ways to play, one health bar across all of them. Then it starts again, faster.
Goblin Escape
They are faster than you in the open. The torch is your safety, your clock and your multiplier.
Gravity Wizard
One spell, one button, and it turns the world upside down. There is no jump and no brake.
Knight Quest
A top-down crawl where fighting pays and health is what runs out. Pick your fights.
Knight Rush
A runner with no attack button. Four hazards, one correct movement each, and points for clearing them close.
Magic Castle
Five designed rooms of Ravenhold. Collect the room's magical objects, then reach the door.
Magic Crystal Quest
An open glade, visible crystals, a clock, and nothing that can hurt you. Colour chains are worth triple.
Magic Orb Catcher
A disc of light attuned to one element at a time. Everything else falls straight through it.
Monster Escape
The battle category with the fighting taken out. Dash through monsters, not around them.
One-Tap Wizard
One button. A rune orbits, an arc is lit, and you release the spell as they cross.
Pixel Fantasy Adventure
Six tile-built screens of the undercroft. Find every key, reach the door, and stomp what gets in the way.
Potion Rush
The one game here where grabbing everything is wrong. Take the ingredients in the order the recipe asks for.
Rolling Knight
A knight curled in his own shield, rolling downhill. Speed comes from the terrain, not from a button.
Sword Quest
The introduction to the battle system. Swing when something is in reach, not when you see it move.
Treasure Conveyor
Four belts, three chutes and three hands. Take what is worth taking and put it in the right place.
Treasure Hunt
Fill the quota, then reach the exit. Nothing here can kill you - traps cost seconds, and seconds are all you have.
Ultimate Fantasy Challenge
Six short trials on rotation with no warm-up between them. The difficulty is the switching.
Underwater Kingdom Quest
You drift. Air is the clock, vents are the only refill, and stopping still costs you.
Wizard Run
Run the forest path, jump the roots, duck the branches and burn the violet wards before they reach you.
Wizard Tower
A climb with a deadline. The shadow below never stops, and blink only refills from crystals.