Fantasy Battle Games Hard WASD / drag to move, Space roll

Dragon Treasure

Dragon Treasure is the boss fight, and the only game on the site where you are not trying to win a fight at all. You are trying to rob a hoard while something very large objects. The dragon has no health bar because it does not need one: it is a hazard with a schedule, and the schedule is the game.

Score-
Best-
Combo-
Treasure-
Health-
Time-
Round-
More Battle

Your personal bests are stored in this browser only. Nothing is uploaded and there are no global rankings.

About Dragon Treasure

Four attacks, all announced by name

Tail sweep covers one half of the floor. Dragon breath is a cone along a line, aimed at where you were when it started. Stomp sends a ring travelling outward. Roar makes the centre of the room lethal for a moment and forces you to the edges.

Each is announced by name across the top of the screen and telegraphed in gold for at least 0.55 seconds before it becomes lethal - a floor that holds however hard the fight gets, because that is roughly what a person needs to see, decide and move.

Attacks unlock as you bank, not as time passes. A cautious player meets the fourth attack later than a greedy one, which is exactly the right way round.

Carrying is the risk curve

Treasure is denser towards the middle of the hoard, which is where the dragon is. Every item you pick up slows you slightly, to a maximum of about forty per cent slower with a full load.

So carrying more is worth more and makes you easier to hit, and the banking bonus is superlinear in how much you carried at once - a single dangerous trip beats three safe ones.

Being hit scatters everything you were carrying across the floor. That is a far heavier punishment than the heart, and it is the reason the tunnel mouth is drawn as brightly as it is.

Banking, healing and the only way back

Walking into the tunnel mouth banks everything you are carrying and restores a heart. Health does not regenerate any other way at all.

That makes the loop deliberately greedy: you are always one trip away from being healthier, and always tempted to make that trip bigger. Dropping the lot to survive is always an option and almost nobody ever takes it.

Every second trip wakes the dragon up a little more, so a long run is one where you are banking efficiently rather than frequently.

Reading the recovery

After every attack the dragon is in recovery for a second. The HUD says so in plain text - 'It is open' - because this is a game about reading a schedule and hiding the schedule would make it a memory test instead.

That second is when you go into the middle. Everything else is positioning for it.

Players who treat the whole fight as reactive tend to hover at the edges and bank small loads. Players who learn the rhythm make one large trip per attack cycle, which is roughly three times the score.

How to play

  1. Press Space, Enter or tap to enter the hoard.
  2. Move with WASD, the arrows or by dragging.
  3. Press Space or Shift to roll - briefly invulnerable, and the only way through an attack.
  4. Collect treasure. Every item you carry slows you down slightly.
  5. Walk into the glowing tunnel mouth to bank everything and restore a heart.
  6. Watch the attack names and the gold telegraphs. The dragon cannot be killed.

Controls

Controls for Dragon Treasure on desktop and mobile
WhereWhat to do
Keyboard - moveWASD or the arrow keys
Keyboard - rollSpace, Shift or Z
Touch - moveDrag anywhere away from the knight
Touch - rollTap near the knight, or the Cast button
Keyboard - pauseEscape or P

Scoring

These are the point values this game awards, before the combo multiplier is applied where it uses one. Hit quality changes the figure: a strike at the centre of the correct moment is worth substantially more than one at the edge of it.

Treasure chestDensest near the middle of the hoard250 pts
Magic crystalNear the middle of the hoard50 pts
GemMid-distance from the dragon25 pts
Gold coinAt the outer edge of the hoard10 pts
Banking bonusValue carried, multiplied by up to 1.8 for a full load0 pts
HitCosts a heart and scatters everything you were carrying0 pts

Tips

  • Go into the middle during the recovery. The HUD says 'It is open' when it is.
  • Bank before you are slow. A full load is worth more and much easier to lose.
  • Rolling is the only way through an attack. Save it rather than using it as movement.
  • Dragon breath aims at where you were when it started, so keep moving sideways.
  • The stomp ring travels outward - moving towards the dragon is sometimes the safe direction.
  • Banking restores a heart. It is the only healing in the game.

Common mistakes

  • Treating the fight as reactive and hovering at the edge with a small load.
  • Carrying twelve items past a telegraphed sweep because the tunnel is 'nearly there'.
  • Using the roll to travel, then having none left when an attack lands.
  • Running outward from a stomp ring, which travels outward faster than you do.
  • Waiting for the dragon to die. It has no health bar because it cannot.

Features

  • A boss that cannot be defeated, only read - four attacks on a visible schedule.
  • A minimum 0.55-second telegraph that holds at every difficulty.
  • Carrying capacity that slows you down, with a superlinear banking bonus.
  • Hits that scatter your carried treasure across the floor.
  • Attacks that unlock on banking rather than on time, so caution delays them.
  • Personal best banked total and trip count stored locally.

Related fantasy games

Chosen by shared category, mechanics, theme and difficulty.

Fantasy Arcade Ultimate

Five realms, five ways to play, one health bar across all of them. Then it starts again, faster.

Battle Expert

Castle Defender

Nothing is chasing you. Everything is walking at the gate, and the gate cannot move.

Battle Hard

Monster Escape

The battle category with the fighting taken out. Dash through monsters, not around them.

Battle Expert

Sword Quest

The introduction to the battle system. Swing when something is in reach, not when you see it move.

Battle Medium

Dragon Treasure - questions

Can the dragon be killed?

No. It has no health bar because it is a hazard with a schedule rather than an opponent. The run is about robbing the hoard, not winning a fight.

Why am I so slow?

Because of what you are carrying. A full load slows you by about forty per cent, which is the entire risk curve of the game.

What happens when I am hit?

You lose a heart and everything you were carrying scatters across the floor. The scattering is usually the worse of the two.

How do I heal?

By banking. Walking into the tunnel mouth with treasure restores a heart, and there is no other source of healing in the game.

When is it safe to go to the middle?

During the dragon's recovery after an attack, which lasts about a second and is stated in plain text in the HUD as 'It is open'.

Guides for this game

Cornerstone · 8 min read

Fantasy Battle Games Explained

Positioning beats attack speed: why arenas are round, what each creature in the bestiary asks of you, and how wave composition is built so a crowd is solvable.

Cornerstone · 8 min read

Best Dragon Arcade Games

Five dragon games that use the creature for something mechanical rather than decorative - as a vehicle, a hazard, a schedule and a hoard worth robbing.

Cornerstone · 7 min read

Fantasy Boss Battle Mechanics

A boss is a schedule, not a health bar. Telegraph floors, recovery windows, attack rotation, and why the best boss on this site cannot be killed at all.