Six pillars

Fantasy Game Categories

The library is organised around six different skills. Each category has its own page with the full game list, an explanation of what it asks of you, and the guides that cover it.

The six categories

Fantasy Platformers

Jump, climb and time your landings through castles, towers and enchanted forests where the floor is a suggestion.

5 games

Fantasy Adventure Games

Quests with somewhere to go: caves, forests, sunken kingdoms and castles that reward looking around.

5 games

Magic & Wizard Games

Spells with a cost, a cast time and a cooldown. Cast well rather than constantly.

5 games

Fantasy Battle Games

Knights, monsters, dragons and waves that keep arriving. Positioning matters more than swinging.

5 games

Fantasy Collection Games

Gold, crystals, runes and chests. Routes that pay, risks that are worth taking, and a combo you can lose.

5 games

Fantasy Platformers

Category page

Jump, climb and time your landings through castles, towers and enchanted forests where the floor is a suggestion.

Castle Jump Challenge

A climb with nothing in it that can attack you. The only way down is a jump you did not make.

Platformers Easy

Wizard Tower

A climb with a deadline. The shadow below never stops, and blink only refills from crystals.

Platformers Hard

Magic Castle

Five designed rooms of Ravenhold. Collect the room's magical objects, then reach the door.

Platformers Medium

Rolling Knight

A knight curled in his own shield, rolling downhill. Speed comes from the terrain, not from a button.

Platformers Medium

Fantasy Adventure Games

Category page

Quests with somewhere to go: caves, forests, sunken kingdoms and castles that reward looking around.

Treasure Hunt

Fill the quota, then reach the exit. Nothing here can kill you - traps cost seconds, and seconds are all you have.

Adventure Easy

Knight Quest

A top-down crawl where fighting pays and health is what runs out. Pick your fights.

Adventure Medium

Goblin Escape

They are faster than you in the open. The torch is your safety, your clock and your multiplier.

Adventure Hard

Dungeon Tunnel

A fresh perfect maze every run. Three keys, one exit, and a lantern burning the whole time.

Adventure Medium

Magic & Wizard Games

Category page

Spells with a cost, a cast time and a cooldown. Cast well rather than constantly.

Wizard Run

Run the forest path, jump the roots, duck the branches and burn the violet wards before they reach you.

Magic Games Easy

Endless Wizard Run

Five realms on a loop, each with its own hazards, and a Focus spell that only runes can refill.

Magic Games Hard

One-Tap Wizard

One button. A rune orbits, an arc is lit, and you release the spell as they cross.

Magic Games Easy

Potion Rush

The one game here where grabbing everything is wrong. Take the ingredients in the order the recipe asks for.

Magic Games Medium

Fantasy Battle Games

Category page

Knights, monsters, dragons and waves that keep arriving. Positioning matters more than swinging.

Sword Quest

The introduction to the battle system. Swing when something is in reach, not when you see it move.

Battle Medium

Castle Defender

Nothing is chasing you. Everything is walking at the gate, and the gate cannot move.

Battle Hard

Dragon Treasure

The dragon cannot be killed. It can only be read - and the treasure is where it is looking.

Battle Hard

Monster Escape

The battle category with the fighting taken out. Dash through monsters, not around them.

Battle Expert

Fantasy Collection Games

Category page

Gold, crystals, runes and chests. Routes that pay, risks that are worth taking, and a combo you can lose.

Enchanted Forest Run

A collection runner where the multiplier falls if you stop picking things up for 1.8 seconds.

Collection Easy

Magic Crystal Quest

An open glade, visible crystals, a clock, and nothing that can hurt you. Colour chains are worth triple.

Collection Easy

Dragon Coin Rush

Five lanes, one gold lane, and a bonus for taking a whole coin run without leaving it.

Collection Medium

Treasure Conveyor

Four belts, three chutes and three hands. Take what is worth taking and put it in the right place.

Collection Medium

Fantasy Reflex & Skill Games

Category page

One input, one moment, no second chances. The shortest games here and the hardest to master.

Knight Rush

A runner with no attack button. Four hazards, one correct movement each, and points for clearing them close.

Reflex Medium

Dragon Dash

One button, a dragon and a line of stone gates. Dead centre is worth five times the edge.

Reflex Medium

Dragon Rider

An endless cave tunnel where the middle is safe and pays almost nothing. The points are near the rock.

Reflex Hard

Fairy Flight

Turning rings of thorn with one gap each. Aim at where the gap is going to be, not where it is.

Reflex Expert